Planned
collisionendTriggered when the player stops touching another rigid body.
The rigid body entity that the player is no longer in contact with.
Planned
collisionstartTriggered when the player starts touching another rigid body.
Contains details of the contact between the player and the other rigid body.
Planned
contactTriggered while the player is touching another rigid body.
Contains details of the contact between the player and the other rigid body.
Planned
infiniteTriggered when the player's avatar is in an infinite fall state, typically used to check if the character is no longer in the scene.
Triggered when the player's avatar lands.
Triggered when the player's avatar jumps.
Planned
landedTriggered when the player's avatar lands in the scene, and returns the current coordinates.
Current coordinates.
Trigger when the player’s avatar horizontal movement state changes.
Current movement state.
Previous movement state.
Trigger when the player’s avatar vertical movement state changes.
Current movement state.
Previous movement state.
Triggered when the player's initialization is complete.
Player's entity
Triggered when the player's avatar respawns, and returns the respawn point coordinates.
Respawn point coordinates.
Trigger when the player’s avatar is in XR teleportation.
Trigger when the player’s avatar is in XR turning.
Define events supported by ILocalPlayer and their corresponding parameters.