Interface INetworkServiceEvents
Hierarchy
- IBotGameEvents
- IBotOwnerEvents
Properties
connected
connected: (() => void)
receive:messages
receive:messages: ((messages: IMessage<Record<string, unknown>>[]) => void) Type declaration
- (messages): void
Parameters
- messages: IMessage<Record<string, unknown>>[]
Returns void
receive:trigger
Type declaration
- (triggerMessage): void
Returns void
Triggered when the game successfully connects.